Animation

Constructors

new

Animation

(map: TileMap, rate: number)

Creates a new instance of the Animation object


Properties

image

:

Surface

get

Gets the current animation frame


Methods

play

() ⇨ void

Plays the animation

pause

() ⇨ void

Pauses the animation

stop

() ⇨ void

Stops the animation

tick

() ⇨ void

Counts the time until the frame is switched